Like table-top RPG's? This is my homebrew campaign. Inside you'll find all the DORKY flavor of my gaming world, from the riveting story thus far, to the Heroes and even the vile Villains!
Check out my current decks! Coming soon, I'll be posting up some 'Video Deck Strats' for your viewing pleasure.
Take a look at the army lists I use for each army, as well as battle reports from games I've played. Army pics coming soon!
Saturday, February 8, 2014
Friday, January 17, 2014
Chapter 3.8.1 “Kingdoms Shall Fall”
Adventure areas: Celestia
The sky darkens... fire and shadow begins raining down from the sky.
A column of flame erupts and reaches into the clouds at the center of the battlefield, burning hundreds of soldiers alive in an instant. You can see the silhouette of a tall slender figure standing in the flame. A terrifying, but familiar voice washes over you all...
"You think you've won.. your insolence has earned you this! I shall show this world the power of Morteus Nethe!"
He raises up a black box, places an ancient golden key and turns the lock.
Opening the box was much like the force of a meteor striking the earth. You can feel your feet leave the ground, flying through the air, your ears are ringing.. and then the pain comes as you land, crunching against the stone beneath you. You touch your ears with your one arm that can still move, your fingers are now bloody. You think your legs are broken... maybe everything is broken. You can feel teeth missing with what's left of your tongue and what little vision you have is in one eye.
Flames pour over your body as you fall unconscious and the last thing you hear as you fade from life is the unworldly roar of some kind of nightmare. All is quiet as you sleep.
You feel.. immense pain, but it's nothing like it was. "Wake up!", you hear again. Through blurred vision and a very bright, white light.. you can see a person standing over you.
You realize that you can hear again, and you notice odd ticking and beeping sounds chirping all around you.
"Pretty cool huh?!", she says gesturing to the tanks. "It's just the latest in Mechanus tech, of course. Now lets get you up and out of there!"
When Monsters Walked the Earth.
When your friends awaken, you're all ushered into a room with fresh clothes and you can see your gear in a locked container.
"Now that you're all here, you probably wanna know what happened out there." You can see her face become more serious. "Your army was defeated. Those that survived that blast didn't stand a chance against that huge thing..."
"Look, this is classified info, but I trust you.", she sighs and shakes her head. "We have reason to believe this black box is the reason Ioun came back here. And maybe why he left in the first place."
"From what we have gathered so far, this device has the ability to literally fuse or break apart things that are normally considered impossible by any means. Even to deities! That's literally altering reality!!"
"I guess we should get onto that subject. Morteus Nethe used the box, possibly ignorant to its actual functions, and managed to summon what we've classified as a Titan. We don't know much about the history of this planet before the time of Dragons, but our data shows other creatures existed here at the same time as Dragons, and they were the natural enemies of the Dragons. Our best guess are the Titans. Absolutely massive beings of destruction. This was a time when monsters walked the earth. How exciting!!"
Sephora ushers you quickly to a ship dock and you board. "Sit tight, I'll get us there." You arrive at Celestia without any sign of the huge monster and alert the guards to prepare for battle. You make your way to the Castle... but a dark shadow passes overhead. Landing in the courtyard before you is the largest monstrosity you've ever seen! A dragon!?
The battle begins: Celestia and the Silver Dragon known as the Vassal of Bahamut await the coming of the Titan.
In the distance you can see a massive silhouette and explosions every few moments as it breaks through the commons district. You can already feel the heat the beast is emitting and it's still nearly a mile away.
The King's men prepare for the worst as the tower teams ready their ballistas with chains attached to the bolts. The brave men of Celestia take a final position outside the gate as the beast breaks through the Noble District's walls.
The heat is as intense as standing next to the largest campfire as the beast approaches. Now you can see it.. it moves much like a hellhound, biting and whipping huge chains around that seem to be attached to it's front legs. Within moments, it arrives. Its eyes full of chaos, its need for destruction never appeased.
The battle seems to last an eternity, wizards on the castle walls cast Ice spells down as the men of Celestia charge the beast. The Abyssal Titan rears back and lets lose a massive wave of ultra hot energy that burns the entire regiment of men to dust.
Then the Vassal of Bahamut charges in. After a short exchange of blows, the Dragon did all it could to aid dealing some terrible wounds to the Titan, but alas it was not enough!
Bursting through the castle walls, only you stand between the beast and the King!
Crushed by a chain, Aldar and his Edilon are fell.
Jace is clawed off of the wall, falling to the courtyard ground below.
Dak Gorum was stomped on by the massive creature.
Fra'nik was incinerated by ultra hot flame.
Adio was mauled by the huge mouth of the Titan.
The only one left standing was Lawrence Von Schwab at his defensible position on the tower. The beast turns to bring a chain down upon him, staggering from the wounds you've dealt it. Lawrence lets loose his last shot as the King and his Honour Guard make their final charge.
The King's "Sunblade of Pelor" strikes true to the beast as Lawrence's bullet finds a tiny wound near the creature's heart and pierces its way through... and the beast falls.
Waking from unconsciousness, the group meets in the courtyard with the King as he provides some healing. "So it is dead.."
As the King speaks the words, the beast stirs.
"REFORM! AND FORM UP! IT YET LIVES!", yells King Markus Bright.
The Abyssal Titan comes back to life seething with anger and revenge.
The Vassal makes his way over to the fight as you all fell the beast a second time. "The ritual... it must be the only way to rid of it for good. I'll begin.. keep it down!"
The Titan's will is impossibly strong as it revives two more times before the elder dragon can complete the ritual!
Now, with the ritual complete.. you fall to the ground in exhaustion.
"This day.. we have witnessed a being of true destruction and lived to tell the tale.", the King speaks. He shakes his head and stares at the ground. "If this is the power our enemy holds, what hope have we in this war?"
You wonder the same as you look around at the destruction this Titan has wrought...
... meanwhile, somewhere in the distant lands of Netheria, the Demon King sits upon his throne thoroughly satisfied.
"If only they knew the fate I have chosen for them.", he says with a smile. "They would kill themselves now and rid their souls of endless, excruciating torture."
Saturday, January 4, 2014
Adventure areas: Godplane: Eternity Gate, Skyfield, Celestia
You find yourselves awake in your bodies back at the Godplane, Eternity Gate just as the Devil Lord Azmodan challenges you to fight!
This time, you easily dispatch the aggressor back into the Nine Hells, Spells, Arrows and Blades working in perfect harmony.
You turn to face the Angels, fighting off the assailing Devils and you feel as though something is changing.
You all look to Aldar, holding his father's codex. With a smirk on his face, he begins turning the dials as he remembers the combination the Omnicient Master had given him. With three of the four seals broken, time itself distorts around your group and you vanish to some other reality...
Home, sweet home!
BACK! To the Future
Aldar rolls 1d20 on the chart to see what Changes their actions have made:
1-5: Good: No changes! Bad: You arrive right after the death of Master Elodin. Faeden Sha then pierces the Queen through the heart with his dagger and they all teleport away!
6-10: Good: You arrive right after the Dragon Trials, the Dragonborn tell you they will ally with Celestia. Bad: The forces of the Sundown Islands have retreated from Etheros. (All except Buck Tidewell and Yoko Tidewell)
11-15: Good: You arrive right after the Dread Pirate is defeated and Buck Tidewell tells you he will ally with Celestia. Bad: The forces of the Drakengard have retreated from Etheros.
16-20: Good: You arrive just in time to save Master Elodin from a gruesome death at the hands of the Demon King. Your new powers combine to shield him from the Demon King's wrath. Bad: No changes!
BACK! To the Future
The party will fast forward now to the planning of the final battles of Etheros. They will devise a tactical plan along with members from each faction. The PC's will have to be present at each battle for it to be decisive.King Bright Speaks:
“The Demon King's plans are to set one of his armies loose upon each faction in hopes to wipe it out completely, but we do not know it which order the attack will launch from, or when. We have, together, come up with a way to keep each of our Armies on standby to be instantly transported to any of the Capital Cities he is likely to target. This ability is however limited. (In game rules, this basically means you choose one army to deploy at each location.)”
Alarielle of the Elves Speaks:
“Once the Demon King sees that we have answered, he is very likely to make a move onto another location at the same time. We cannot defend everywhere at once at full strength and we have not the time nor the resources to have all the citizens from all of Etheros migrated to one central location.”
Lord Brock of the Dwarves Speaks:
“This is where you come in. Your group can act, as you always to, as the strike force we need to disable the enemy leadership. Most armies will fall apart once their leaders are defeated. These attacks are sure to happen quickly and you will have to be ready at moment's notice.”
Grand General Argos Welling Speaks:
“Please prepare yourselves well. We have won some battles, but the true war is like to begin within days. There will be no more time for questing or resting.”
The Final Battles
- Once an enemy has initiated a battle, the Forces of Good will have a chance to respond with one of its armies. Each army will then roll initiative on a d20 and compare results. The victor can choose which enemy score to attack with one of its attributes (Land/Air/Water). This is important as to where the battle is fought can have a major impact on the strength of each army as shown below and will not change once initiated. If there is a tie for initiative, roll again.
- Each game there will be 3 rounds of fighting. Each side rolls a d20 and adds their Land/Air/Water score as shown below. For each win, the enemy score is reduced by 5 points. When a score reaches 0, that army force will flee leaving their general on the run!
- A natural 20 on the dice will reduce the enemy score by 5 and will instantly restore 10 points to your maximum number. This cannot exceed your starting number.
- The opposite effect will happen for each natural 1 on the dice. The army that rolled a 1 will automatically reduce their score by 5 and the opposing army gains 10 points up to their maximum number. This cannot exceed your maximum number.
- If both sides roll the same “20” or “1” on the same round, they cancel each other out and there are no gains or losses.
a score becomes so low that you cannot reach the enemy number, only
a natural 20 will do!
Forces of Good: -10 if general is defeated
270 (Land 90/Air 95/Water 85) Mechanus: Unknown
255 (Land 85/Air 85/Water 85) Celestia: 70,000
230 (Land 75/Air 80/Water 75) Faydark: 45,000
225 (Land 80/Air 70/Water 75) Axengard: 35,000
220 (Land 70/Air 80/Water 70) Drakengard: 20,000
215 (Land 70/Air 70/Water 75) Melora Reinforcements: 25,000
195 (Land 60/Air 55/Water 80) Sundown Islands: 18,000
185 (Land 65/Air 55/Water 65) Underhill: 21,000
Forces of Evil: -10 if general is defeated
285 (Land 95/Air 95/Water 95) Morteus Nethe: Netheria Forces: Unknown
270 (Land 95/Air 90/Water 85) Shadelord Faeden Sha: Shade Forces – over 50,000
260 (Land 90/Air 85/Water 85) Aedark Vladicar & Desparacus Vayne: Undead Forces – over 300,000
255 (Land 85/Air 85/Water 85) Velari & Veliss Moondown: Drow Forces – over 140,000
245 (Land 85/Air 70/Water 90) Serpentlord Venous Na: Naga Forces – over 40,000
235 (Land 75/Air 80/Water 80) Witchmother Merilith Blight: Shadar-Kai Forces – over 120,000
225 (Land 80/Air 70/Water 75) Maxus the Destroyer: Orc Forces – over 500,000
190 (Land 60/Air 55/Water 75) Kord Reinforcements: Humans – over 50,000
Death Herald Karver: Goblin and Kobold Forces – Defeated!!
Ravenus, the Inscrutable: DEFEATED!!!
Chapter 3.6.1 “Ascension”
Adventure areas: Godplane: Eternity Gate, Skyfield, The Far Realm
Eternity Gate, Skyfield
Fight with Azmodan, the Butcher!
The party finds themselves unable to defeat the greater Devil. Just before the last of them, Aldar, falls to their deaths, time freezes. A small oriental man teases Aldar about losing the fight to the Devil.
“Hooo hooo!! I guess you weren't strong enough by yourself. How could I expect you to be.. you haven't completed your training yet. Nor have you forged your weapon. Come. We'll finish up and come back here once you and your friends are ready.”
The Far Realm: Nirvana
Training with the Legendary Master!
Back to Eternity Gate
Azmodan, Round 2! This time, the group manages to beat him back to hell!
Home, sweet home.
Chapter 3.5.1 “Hell at Heaven's Gates”
Important Objectives: Unlock the Cryptex, find a way home
The Cherubim: Cherubiel, Ophaniel, and Zophiel.
Thrones: Orifiel, Zaphkiel, Jophiel, and Raziel.
Dominations: Zadkiel, Hashmal, Zacharael, and Muriel.
Virtues: Uzziel, Peliei, Berbiel, Sabriel, Haniel, Hamaliel, and Tarshish.
Powers: Camael, Gabriel, and Vercheil.
Principalities: Nisroc, Hanieln, Requel, Cerviel, and Amael.
Archangels: Uriel, Raguel, Michael, Seraqael, Haniel, and Raphael.
Angels: Phaleg, Adnachiel, and Chayliel.
Friday, June 28, 2013
Adventure areas: Plane of Water, The Nine Hells
Important Objectives: Unlock the Cryptex, find a way home
Time is fleeting. You can feel the energy of the light pulling you to somewhere. Where is yet to be seen.
All you can remember is the light. A blinding flash of godlike power, tearing apart your molecular structure and transporting you to some other world. You can feel an intense heat as you seem to pass through one world, and then you can feel wind rushing all about you as you pass through another.
You land hard on the ground of an enormous plateau that reaches high into the night's sky of this new world.
You can see clearly into space; The Plane of Fire, Air and Water... even others you've never heard of.
DC less than 29 - You can only guess you are on some kind of planar crossroads.
DC 35 – There are ancient texts that mention a being called the “Dweller”.
DC 40 – This being has, from time to time, been known to aid those the universe chooses to defend it in very abstract and unfathomable ways.
“The Planes are shifting”, speaks Aldar. Looking to the sky, it's plain to see. The Fire plane converges with the Plane of Air violently, sending a giant flame across the cosmos. Then, only moments later they separate again.
This also happens to the Water Plane, before it goes back to it's normal state.
A slow, beguiling voice creeps over you, “I am the beginning of the end, and the end of time and space. I am essential to creation, and I surround every place. What am I? ”
You can see a long rope bridge behind you that seems to stretch on forever. A ragged, cloaked figure in black floats before the bridge with large angelic wings protruding from it's back. The creature's dark hood showing no face beneath its robes. It stares on at you blankly, but you can feel this being is beyond mortal.
“The letter E is the answer to this... Enigma.”, it says the last word as its hood turns quickly in Aldar's direction.
In the flash of a millisecond the being is hood to face with Aldar, staring him down. You can see Aldar's discomfort as the creature appears before him.
It stares blankly for a moment. “An internal struggle haunts this one. An Enigma of his own, has he. If you wish to decrypt his Cryptex, you must find the next key.”
You ask the being many questions, but it doesn't answer anything but, “Many answers to one question, every world will fall. The one known as Morteus Nethe, he will destroy us all. Time is infinite, but never finite, yet your world has just fallen. You must find the answers for yourself, as you have become the chosen.”
The being shows you a vision of your world as it burns in the flames of defeat. All the cities of your allies lie in ruin and demons walk freely upon the land. There, sitting on his new throne in Celestia, the Demon King drinks the blood of your people from the skull of your King. The war is over... you have lost. How long have you been gone?!
Reality hasn't quite set in yet for your group.
The Dweller raises its hand and gestures to a point in space. The entire world spins using the bridge's farthest point as its axis. It turns to what seems to be another plane of existence.
Its cold voice leaves you with one last riddle of wisdom, “In your travels, you will fight Angels. You may befriend Devils and learn from Immortals. You have been shown the path, as destiny awaits. Only then shall time be relative and straight.”
You step foot on the bridge and walk toward your destination... ahead of you is an unknown swirling universe. Behind you, the strange being slowly disappears into the cosmos that surrounds him, fading more the farther you walk away. The bridge seems to span on forever.
How long have you been walking now? Has it been a day, a week? Months? Years? You feel no different, but something in your heart tells you... time is erratic here.
Looking over the bridge, you have seen galaxies form and die, suns go supernova and so much more that your medieval minds cannot even begin to comprehend. Walking on for what seemed to be an eternity, you feel as though you are dreaming. Your mind awakens from the smell of sulfur as you find yourselves standing on brimstone at the Gates of Hell; “Ribcage”.
Objectives: Find the 9 Gates – PC's must get to the lowest level of hell.
Avernus – The PC's choose to enter through Tiamat's lair on the first Gate in the large plane of Hell, known as Avernus. They find a dying bearded devil there, speaking nonsense as it seems Tiamat has been out hunting and left this one barely alive to hunt for more. After a bit of torture from the party, he tells them to enter Tiamat's giant lair to find a Gate to the next plane down, Dis.
Dis - The party finds themselves in the second hellplane, Dis. They easily navigate the plane with the help of their new recruit, the sniper Lawrence, whose skills in stealth tactics seem insurmountable. He helps the party avoid detection and finds the third Gate; The Gate to Minauros.
Minauros - Minauros, a great city of devils. The scent of mortal flesh drew in a host of violent attacks as the party rushes quickly to find the next Hellgate. After much effort, and losing their way many times, Jace finally leads the group to the next Gate.
Phlegethos - The Hellplane of Magma, a burning world that is said to power Hell itself is nothing but a sea of lava, brimstone and huge firey dragons. Luckily, Frank's sword has been to this plane before and easily helps the party find their way through and to the next Gate, which lies in the center of a dormant volcano.
Stygia - The plane of boiling blood, home to the great river Styx, that flows through all Hellplanes, torments this land. All manner of Devils are found here, and wandering souls being harvested in the massive, boiling river of blood. The party finds the next Gate again quickly, and fortunately. Staying here too long would have consequences.
Malbolge - The Graveplane. Shrines to destroyed souls that are prized by the Devil Lords rest here. A dedication to the destruction of all that is Holy and Good. Running from Azmodan, the group manages to escape their doom at the Devil Lord's hands and passes through the next Gate.
Maladomini - Hellplane of the Devilmother. This is where devils are born into the world from the souls of the damned. The party manages again to traverse this world unseen with the help of Frank's sword and Lawrence's stealth skills. The next Gate stands before you.
Cania - Plane of the Pitlords. This is the land of Devilish Royalty. The only way to the next Gate is through the massive firey keep of Mephisto, Lord of Carnage. As Lawrence's skills fail him at a crucial moment, he is seen and the castle before them is alerted of their advance. In a fantastic display of flying through the castle, Mephisto lashes out with his power to create a firey explosion just as the party finds the gate, blasting them through it as the Devil Lord curses them with an Infernal bellow!
Nessus - The ninth and final Hellplane, the home of the Lord of Darkness, Asmodeus. In a flash, the party falls onto a circular platform made of cooled brimstone, etched with ancient Infernal runes. Before you, sitting on his throne is the Lord of all Devils and creator of The Nine Hells.
"Welcome.. to the realm of Asmodeus, the Archfiend, Dark Prince, The first God-Fiend, Lord of Darkness and Ruler of Hell.", speaks the herald of Asmodeus as he steps down from the throne of skulls to greet you.
"That is enough, Basileus. They know who I am. Tell me mortals... why have you come before me?", he pauses for a moment and then stands up slowly. "ACTUALLY... I already know. I've heard whispers of a mortal with an ancient artifact that he cannot unlock. That must be you.", he motions toward Aldar.
Aldar turns white as a ghost when the Lord of all Hell stares into his eyes. "I..", he begins to say.
"I.. am a generous host. I am known to love bargains.. I'll make a bargain with you all.. I'll give you the answers you want. You must only sign my contract to offer me your souls for eternity.", he smiles and laughs; a growling snarl on his face.
"As a token of my.. goodwill. I'll decode your cryptex. Then, we can get to the contracts.", he says reaching out his hand as the cryptex appears in his hand.
He looks over the runes, "Hmmm.. I haven't seen this text in a millennia. It is very old."
He turns the dials for a moment, perplexed. "Ahhh.. yes. There is the missing link.", he turns the last dial.
An amazing display of holy power opens a hole in the sky when he reads the last rune. Aldar's protective spell, taught to him by Chronos, throws the King of Devils away from the cryptex as it hovers back over to Aldar's open hand. As he reaches out to take it, the power covers over his allies and in a flash of Celestial power, they are gone... the sound of Infernal hatred follows them as Asmodeus' rage is set upon them.
With two sections of the cryptex opened, the PC's are instantly transported to another plane of existence... The Godplane.
Next time on, "Aych-E-Double-Hockeysticks!?", did you really just go through all 9 gates of hell and swindle the Lord of Darkness, Asmodeus!? And how did a Sniper from Mechanus manage to sneak the party all the way down there!? Only the next brimstone-burning, devil-tricking game will tell!
Chapter 3.3.1 “Planeswalkers”
Important Objectives: Unlock the Cryptex and find a way home
You can feel your lungs burning for air, so you swim as fast and hard as you can through the seemingly endless abyss of water all around you.
Two massive Kraken like monsters begin hunting your party, looking for an easy meal. Unfortunately for them, being small doesn't mean weak to you and your group.
Location: Stealth-Class Dropship Nova; off the coast of the Sundown Islands
Time: 1800 hours
Detachment: Special Ops Team Omega
Your commander speaks loud and clear, "As you all know I'm commander Klein! You find your selves here because you are the best of the best. Your mission is very dangerous. You men and women are to find Team 1 of the Celestia Special Forces and you are to take em' out. Use whatever methods you can because they will use whatever methods they have against you! This mission is vital to our world and it has been seen by Ioun."
"Psst, Lawrence.", you look over to see your friend Jaron whispering over to you. "This should be easy, aye mate?!"
You nod your head to remind him you're being debriefed.
With your attention back on the commander, "... hulking green berserker, and make sure you shoot him in the head, or you'll just piss him off! Then you have the summoner Aldar Crift and the Inquisitor Adio, kill the man and the summoned beasts will dissipate. As for their Magus, Fra'nik, disarm him of his black sword and kill him with it. Jace Winter is a different challenge altogether... that one is a spellcaster of terrible power and it's nearly impossible to see him. That's why we're sending in our sniper team! Now, once you get there.."
Your mind snaps back into reality. "Who the hell are you and what are you doing here?", the one known as Jace asks you in his typically aggressive tone.